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Side Screens
All Out SOS Disruption

Total disruption of the Side Screen offense is achieved by the defense initiating the action before the first screen option can occur. In attacking and trapping the point guard before any screen or pass can take place, it forces the offensive players out of their planned routes and into a "free lance" situation . Once in this free lance mode, the defense can gain an advantage with execution of their basic defensive fundamentals and team SOS concepts.

Phase 1: Double Team (trap)

Defender X1 forces ballhandler O1 to baseline checkpoint and does not allow dribble penetration over O5's side screen. Defensive player X5 steps out and double teams (LOCKS UP) the point with player X1. Before side screen is set, X4 rotates over to low post to help out against post O5's roll to basket while X2 and X3 assume helpside Triangle "I" positions.

Phase 2: Pass Out of Trap

When O1 passes the ball out of the trap to O2, all players rotate according to the near player concept. X5 releases out of the trap with X5 diving hard to O5 in low post area while X1 assumes an aggressive SNUGGLE denial position on O1 preventing any return pass to O1. X2 closes out quickly to O2 and assumes an on ball SET position pushing O2 toward the sideline checkpoint. Defender X3 closes out to a SNUGGLE pass denial position of O3, and O4 rotates back to O4. Once matched up, basic SOS defensive principles are in effect.

Note: All rotations must take place as ball leaves passer's hands.


Secondary Trap (Pass to O5 on Base Roll)

Phase 1: Post Trap

If O1 passes to O5 on base roll, X5 releases on pass forcing O5 to baseline. X4 comes along baseline to trap O5 with X5. X3 and X2 maintain Helpside "I" positions ready to closeout to O2 or O3.

Phase 2: Pass Out of Trap

When O5 passes out of the trap to open O3, X3 closes out and assumes an on ball SET position pushing the ball handler O3 to baseline checkpoint. X2 closes out and assumes a SNUGGLE pass denial position against O2. X4 rotates back and FRONTS O4 in low post area. X5 and X1 assumes Helpside "I" positions.

Defenders rotate according to O3's actions. If O3 drives base, "Base Go I" or at the coach's discretion, "Base Go Red" scenarios are in effect. If O3 passes over X4's post front, X5 covers and traps O4 with X4 while X1 drops to Low Helpside "I" positon and X2 moves to a Top Helpside "I" position. If screening game is initiated, basic SOS defensive rules are in effect.

Note: All rotations must take place as ball leaves passer's hands.

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