Side Screen Screen/Roll Disruptions

Side Screen

SOS "On Ball" switching has two scenarios. One above the free throw line and one below the free throw line. Above the free throw line an aggressive contact switch is executed to deny all quick jump shots and middle penetrations. Below the free throw line, an aggressive trap is utilized near the base or corner checkpoints.

| Below Free Line | Above Free Throw | All Out |

 


5 stars

"Below Free Throw Line"

When the offensive post O5 steps out to set a side screen and O3 is BELOW the free throw line extended, X5 immediately traps O3 with X3.

Phase 1. Hard Double Team.

Defender X3 forces O3 to base check point and then traps O3 with X5. X1 drops to a high "I" position, X2 moves down to the low "I" position, and X4 moves across from a low "I" position to a 3/4 snuggle denial or full front on O5 rolling to basket. X5 traps ball handler O3 BEFORE the side screen is set by O5.

Phase 2. Pass Out of Post Trap.

When O3 passes the ball out to O1, X1 closes out quickly to O1, pushing O1 toward sideline checkpoint. X2 closes out to a pass denial position against open O2. X5 rotates to low post O5. X4 rotates back to O4 and X3 assumes a snuggle denial position against O3.

Final Match Up. When O1 passes the ball to wing O2, defender X2 assumes a SET position pushing O2 to corner or baseline checkpoint. Defender X4 FRONTS the low post O4 while X1 assumes a pass denial position against O1. X3 and X5 assume Helpside I positions against O3 and O5. When matched up all of the basic defensive fundamentals apply.


Skip Pass Out of Trap.

When O3 makes a skip pass out to O2 on weakside wing, X2 closes out quickly to O2, pushing O2 to baseline check point. Defender X4 moves across and assumes a post FRONT position on O4. X1 assumes a snuggle denial position on O1. X3 and X5 drops into helpside I positions.

Final Match Up. If/when O3 passes to O4, defender X4 pushes O4 to the corner or baseline checkpoint. X3 assumes SNUGGLE position on O3 denying any return pass. Defenders X1, X2 and X5 assume helpside I positions ready to rotate into "Base Go Red" if 04 tries to penetrate on the dribble.


Pass Out of Trap to Low Post.

When O3 makes a pass out of the trap into O5 posting up, X5 immediately releases and double teams O5 with X4. Defender X3 assumes a snuggle denial position on O3. X2 and X1 maintain their Helpside I positions.

Final Match Up. If/when O5 passes out otf post trap to O1, defender X1 closes out and pushes O1 to sideline checkpoint. X2 closes out to a snuggle denial position on wing O2. X4 after trapping O5, moves back to O4 and O5 assumes a snuggle denail position on O5. X3 maintains a snuggle denial on O3.

Note: All rotations occur as ball leaves passer's hands.


5 Stars

"Above Free Throw Line"

Read: On Ball Screen Set ABOVE the Free Throw Line Extended

Phase 1. Contact Switch

Above the free throw line an aggressive contact switch is executed to deny all quick jump shots and middle penetrations. Defender X4 bumps screen O4 and then hedges out one stride directly into path of ballhander. Defender X3 moves to the inside of screener directly in front of screener forcing screener to go through his/her body.

Phase 2. Snuggle Pass Denial

After the aggressive contact switch X4 forces ballhandler to near side or corner checkpoint denying middle penetration or quick jumper coming off the screen. When ballhander stops dribble, X4 assumes a SMOTHER position. Defender X3, after screener rolls to the basket, moves into a SNUGGLE position to deny passing lane form ballhandler.

Phase 3. Smother

Defender X4 assumes aggressive SMOTHER position on the ballhandler to disrupt his/her passing vision into post area. X3 assumes a FRONT position on screener utilizing "slip front" technique. Other three defenders move into weakside "I" positions assuming "I" responsibilities in a low semi-flexed stances with vision on ballhandler. Basic SOS rules are in effect.

 


5 stars

All Out SOS Disruption

Total disruption of the Side Screen offense is achieved by the defense initiating the action before the first screen option can occur. In attacking and trapping the point guard before any screen or pass can take place, it forces the offensive players out of their planned routes and into a "free lance" situation . Once in this free lance mode, the defense can gain an advantage with execution of their basic defensive fundamentals and team SOS concepts.

Phase 1: Double Team (trap)

Defender X1 forces ballhandler O1 to baseline checkpoint and does not allow dribble penetration over O5's side screen. Defensive player X5 steps out and double teams (LOCKS UP) the point with player X1. Before side screen is set, X4 rotates over to low post to help out against post O5's roll to basket while X2 and X3 assume helpside Triangle "I" positions.

Phase 2: Pass Out of Trap

When O1 passes the ball out of the trap to O2, all players rotate according to the near player concept. X5 releases out of the trap with X5 diving hard to O5 in low post area while X1 assumes an aggressive SNUGGLE denial position on O1 preventing any return pass to O1. X2 closes out quickly to O2 and assumes an on ball SET position pushing O2 toward the sideline checkpoint. Defender X3 closes out to a SNUGGLE pass denial position of O3, and O4 rotates back to O4. Once matched up, basic SOS defensive principles are in effect.

Note: All rotations must take place as ball leaves passer's hands.


Secondary Trap (Pass to O5 on Base Roll)

Phase 1: Post Trap

If O1 passes to O5 on base roll, X5 releases on pass forcing O5 to baseline. X4 comes along baseline to trap O5 with X5. X3 and X2 maintain Helpside "I" positions ready to closeout to O2 or O3.

Phase 2: Pass Out of Trap

When O5 passes out of the trap to open O3, X3 closes out and assumes an on ball SET position pushing the ball handler O3 to baseline checkpoint. X2 closes out and assumes a SNUGGLE pass denial position against O2. X4 rotates back and FRONTS O4 in low post area. X5 and X1 assumes Helpside "I" positions.

Defenders rotate according to O3's actions. If O3 drives base, "Base Go I" or at the coach's discretion, "Base Go Red" scenarios are in effect. If O3 passes over X4's post front, X5 covers and traps O4 with X4 while X1 drops to Low Helpside "I" positon and X2 moves to a Top Helpside "I" position. If screening game is initiated, basic SOS defensive rules are in effect.

Note: All rotations must take place as ball leaves passer's hands.

 

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