What to Discover or Recall . . .
The early Numbered Break is a single guard break.
In this three lane break, players are given specific roles and responsiblities.
The numbered break is easy to teach and learn.
Players love to run it.
| Player Roles | Basic Actions | Pressure Releases | Variations |
The key to a successful early push is a team's ability to make the transition to offense and bust out faster than the opponent can make a defensive transition and get back. If executed to perfection early push usually ends up with an easy shot off an out numbered situation. However, gaining an out numbered player advantage is not the only benefit from an early push. Easy baskets and/or defensive fouls are also a result of the defensive players not having enough time to set up, and often end up out of position unable to make a play. Easy baskets and defensive fouls off player mismatches are another benefit to the early push, since the defensive players do not have ample amount of time to assume their desired matchups.
Basically, early Numbered Break is a three lane attack with court balance and spacing being crucial. The ball is outletted or inbounded to a specific point guard O1 who in turn pushes the ball up the court on a head up, hard dribble. The player O4 inbounding the ball or making the outlet pass assumes the trailer position. The shooting guard O2 and quick forward O3 break out to the wings, running wide lanes. The post O5 runs the middle lane on a fly route or doubles back to become the secondary outlet against full court pressure.
Early push execution demands that players assume and carry out definite assignments and responsibilities on every break. This will allow players to become specialist in their assigned roles and will keep the court balance by preventing two players assuming the same position on a break during a game. Except for the post and trail positions, interchange player roles after they master their primary role.
| Point Guard | Right Wing | Left Wing | Post Fly | Trail |
Give & Go CutWhen the defender X1 plays to the inside, the point can make an entry pass to wing and cuts to basket looking for return pass or post up. The give and go also can be executed by rubbing off high post screen. | |
Screen AwayPoint makes entry pass to wing and screens opposite. |
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Dribble ClearWhen the wing is over played, the point guard dribbles clears the wing. Wing O2 clears out looking for backcut pass. Wing O2 has options of continuing out to opposite wing or posting up or curling up to the free throw line. The point guard also has the option of turning the corner for a drive to the basket whenever they feel they can beat their defender one-on-one. |
Baseline CrossWhen the wings do not receive the ball on run outs, they have the option of creating a lead by executing a baseline cross. |
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Fake Baseline CrossWhen defenders anticipate baseline cross and overplay, wings can fake crossing by stopping under basket and popping back out to same side. |
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Dribble ClearIf the wing is overplayed, the point dribble clears the wing. Wing O2 makes a backcut to the basket looking for a backdoor feed from O1. If the wing O2 does not receive a pass on the initial backcut, O2 then has options of posting up or clearing out to opposite wing for reversal pass shot or curling up to free throw line for shot. | |
TurnoutWing O3 (big) sets a base screen for opposite wing O2 (small). Point O1 looks to feed O2 coming off O3's screen feed O3 on roll if defense switches. When the defender X2 cheats over the screen, O2 should make a "V Cut" and fade to corner for shot. | |
Turnout - Base CurlWhen defender X2 trails wing O2 off O3's base screen, O2 curls around the screen looking for feed from point for possible lay up. If point O1 does not pass to O2 on curl, O1 takes ball to wing on dribble and looks to feed O3 posting up. |
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Side ScreenWing O2 sets a hard side screen for O1. O1 drives off screen for shot or layup or passes back to O2 rolling to the basket or popping out for shot. |
Baseline CrossWhen the wings do not receive the ball on run outs, they have the option of creating a lead by executing a baseline cross. |
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Fake Baseline CrossWhen defenders anticipate baseline cross and overplay, wings can fake crossing by stopping under basket and popping back out to same side. |
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Dribble ClearWhen the wing is overplayed, the point dribble clears the wing. Wing O3 makes a backcut | |
TurnoutWing O2 sets a base screen for opposite wing O3. Point O1 looks to feed O3 coming off O2's screen or feed O2 on roll if defense switches. When the defender X3 cheats over the screen, O3 should make a "V Cut" and fade to corner for shot. | |
Turnout - Base CurlWhen defender X3trails wing O3 off O2's base screen, O3 curls around the screen looking for feed from point for possible lay up. If point O1 does not pass to O3 on curl, O1 takes ball to wing on dribble and looks to feed O2 posting up. |
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Side ScreenWing O3sets a hard side screen for O1. O1 drives off screen for shot or layup or passes back to O3 rolling to the basket or popping out for shot. |
Post FlyPost O5 runs out hard attempting to beat oponent down court. |
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Strong Post UpIf/when post does not receive ball on run out, post cuts to ball side and posts up. Point can either feed post directly or pass to wing O2 for post feed. Point can also dribble clear wing and feed post O5. |
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Side Screen ActionPost steps out and sets an on ball screen for wing O2 initiating screen and roll action. | |
Base ScreenOn point O1's entry pass to wing, post O5 sets a base screen for O4. Wing looks to feed O4 coming off the base screen. | |
High Post Flash - Back CutWhen defender X2 overplays the wing entry pass to O2, post O5 breaks up to the free throw line looking for a pass from O1. O5 then looks to feed O2 on back door cut. If O2 is not open, O1 initiates two game action with O5. |
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High Post Flash - Post RubPost initiates a high post rub cut ("UCLA") action by breaking up to free throw line and setting a back pick for O1. Wing O2 looks to feed O1 on basket cut or posting up. |
Mid ScreenTrail O4 initiates mid screen/roll action by executing an on ball screen on defender X1. O4 has option off popping out for shot rather than rolling to basket. |
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Down ScreenTrailer O4 sets a down screen on the weakside for O3 and rolls to basket. O1 looks to pass to O3 coming off the down screen or to feed O3 rolling to basket if the defense should switch. |
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Weakside LobWeakside wing O3 sets a back screen for O4 near free throw line. O1 looks to make an over the top lob pass to O4. | |
Ball ReversalPoint O1 passes back to trailer O4. Trailer O4 has options of shooting , driving or passing to wing O3 and making a basket cut. |
Basic action begins with a quick but safe outlet or inbounds pass to point O1 on the move. O1 immediately looks up the court to pass ahead to shooters O2 or O3 sprinting out on wings or to O5 flying down middle. When O1 cannot pass ahead, O1 advances the ball on a hard dribble. Shooters have green light to shoot any open shot since the defense is at a big rebounding disadvantage during transition.
If/when the early push does not create a good shot or advantage it is important to move right into the offensive flow without allowing the defense to set up.
Once point O1 crosses half court, O1 looks to "Pound Cake" the ball directly inside to O5 or to pass to wing O2. Trailer O4 down screens for O3 on weakside. When O1 passes to O2, O1 screens away for shooter O3. If O2 is unable to feed post O5, O2 makes a reversal pass out to O3 coming off O4's and O1's tandem down screens.
When the point O1 crosses half court on left side, O1 looks to "Pound Cake" the ball directly inside to O5 or to pass to wing O3. Trailer O4 down screens for O2 on weakside. When O1 passes to O3, O1 screens away for shooter O2. If O3 is unable to feed post O5, O3 makes a reversal pass out to O2 coming off O4's and O1's tandem down screens.
If/when the inbounds pass to point O1 is contested or doubled team, post O5 doubles back receiving the secondary inbounds pass from O4. O5 then looks to hit O1 on diagonal cut. O2 and O3 fill outside lanes while O4 and O5 trail.
If/when both the primary and secondary receivers O1 and O5 are denied, wings O2 and O3 break back to help out. Point O1 breaks long and O4 looks to make a baseball pass to O1, leading O1 to opposite free throw circle. If the long pass to O1 is not available, O5 looks to inbound to O2 or after a made shot run along baseline and inbounds to O3. When O1 does not receive the long pass, O1 breaks to the sideline that the ball is inbounded looking for feed.
Occasionally during the game, a weakside back screen can be executed very effectively. Instead of the normal down screen, wing O3 breaks up to the free throw line and sets a solid back screen for trailer O4. Point O1, after focusing the defense attention away from the back screen by faking an entry pass to O2, makes an over the top lob pass to O4.
To initiate the weakside lob, O2 breaks up to the free throw line and sets a solid back screen for trailer O4. Point O1, after focusing the defense attention away from the back screen by faking an entry pass to O3, makes an over the top lob pass to O4.
Mid Screen action is initiated by trailer O4 setting a mid screen for O1. The point guard has the options of turning the corner for a hard drive to the basket, a pull up jumper if the defense goes below O4's screen, feeding O4 rolling to basket when the defense switches or making a kick out pass to the shooter spotting up on the wing when their defender drops off to help out on O1's dribble penetration.
Mid Screen action is initated by trailer O4 setting a mid screen for O1. The point O1 has the options of turning the corner for a hard drive to the basket, a pull up jumper (if the defense goes below O4's screen, feeding O4 rolling to the basket when the defense switches or making a kick out pass to the shooter spotting up on the wing if their defender drops off to help out on O1's dribble penetration.
When the initial push does not produce a good shot, the numbered break flows directly into early offense actions.
| Point Options | Wing Options | Post Options | Trail Options |
Secondary Point Options:
"Give & Go" CutWhen the defender X1 plays to the inside, the point can make an entry pass to wing and cuts to basket looking for return pass or post up. The give and go also can be executed by rubbing off high post screen. |
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Screen AwayPoint makes entry pass to wing and screens opposite. |
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Dribble ClearWhen the wing is over played, the point guard dribbles clears the wing. Wing O2 clears out looking for backcut pass. Wing O2 has options of continuing out to opposite wing or posting up or curling up to the free throw line. Point IsolationThe point guard has the option of turning the corner for a drive to the basket whenever he feels he can beat his defender one-on-one. |
Secondary Wing Options:
Baseline CrossWhen the wings do not receive on run out, they have the option of creating a lead by executing a baseline cross. |
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Fake Baseline CrossWhen defenders anticipate baseline cross and overplay, wings can fake crossing by stopping under basket and popping back out to same side. |
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Dribble ClearWhen the wing is overplayed, the point dribble clears the wing. Wing O2 makes a backcut to the basket looking for a backdoor feed. If the wing O2 does not receive a pass on the initial backcut, O2 then has options of posting up or clearing out to opposite wing for reversal pass shot or curling up to free throw line for shot. |
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TurnoutWing O3 (big) sets a base screen for opposite wing O2 (small). Point O1 looks to feed O2 coming off O3's screen feed O3 on roll if defense switches. When the defender X2 cheats over the screen, O2 should make a "V Cut" and fade to corner for shot. |
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Turnout - Base CurlWhen defender X2 trails wing O2 off O3's base screen, O2 curls around the screen looking for feed from point for possible lay up. If point O1 does not pass to O2 on curl, O1 takes ball to wing on dribble and looks to feed O3 posting up. |
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Side ScreenWing O2 sets a hard side screen for O1. O1 drives off screen for shot or layup or passes back to O2 rolling to the basket or popping out for shot. |
Secondary Post Options:
Post FlyPost O5 runs out hard attempting to beat oponent down court. |
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Strong Post UpWhen post does not receive ball on run out, post cuts to ball side and posts up. Point can either feed post directly or pass to wing O2 for post feed. Point can also dribble clear wing and feed post O5. |
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Side ScreenPost steps out and sets an on ball screen for wing O2 initiating screen and roll action. |
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Base ScreenOn point O1's entry pass to wing, post O5 sets a base screen for O4. Wing looks to feed O4 coming off the base screen. |
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Post Flash - Back DoorWhen defender X2 overplays the wing entry pass to O2, post O5 breaks up to the free throw line looking for a pass from O1. O5 then looks to feed O2 on back door cut. If O2 is not open, O1 initiates two game action with O5. |
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Post Flash - High Post RubPost initiates a high post rub cut (UCLA) action by breaking up to free throw line and setting a back pick for O1. Wing O2 looks to feed O1 on basket cut or posting up. |
Secondary Trail Options:
Mid ScreenTrail O4 initiates mid screen/roll action by executing an on ball screen on defender X1. O4 has option off popping out for shot rather than rolling to basket. |
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Down ScreenTrailer O4 sets a down screen on the weakside for O3 and rolls to basket. O1 looks to pass to O3 coming off the down screen or to feed O3 rolling to basket if the defense should switch, |
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Weakside LobWeakside wing O3 sets a back screen for O4 near free throw line. O1 looks to make an over the top lob pass to O4. |
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Ball ReversalBall Reversal Point O1 passes back to trailer O4. Trailer O4 has options of shooting , driving or passing to wing O3 and making a basket cut. |